Certain games can load multiple borders depending on the player's location in the game, such as Dragon Warrior I & II. Static screens could display all 10 colors. The adaptor could support up to 64 colors for the border, and 12 colors for the screen. Those games would have printed a small 'Super Game Boy Game Pak' logo on the box and cartridge. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the Mario's Picross title screen. The unit could map the four shades of green to various colors on the screen. The Super Game Boy is compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). The Super Game Boy cartridge, Super Famicom version